Uses of Interface
it.polimi.ingsw.Common.ClientStatusInterface
Package
Description
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Uses of ClientStatusInterface in it.polimi.ingsw.Client.ClientModel
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Uses of ClientStatusInterface in it.polimi.ingsw.Common
Modifier and TypeMethodDescriptionboolean
RMIControllerInterface.createGame
(String identifier, ClientStatusInterface csi) Creates a game using the corresponding identifiervoid
StatusIntermediateInterface.setIntermediate
(ClientStatusInterface csi) Setter for Client Status Object It makes the server manage Game's evolution -
Uses of ClientStatusInterface in it.polimi.ingsw.Server
Modifier and TypeFieldDescriptionprivate static Map<ClientStatusInterface,
GameController> RMIServer.clientStatusToController
Modifier and TypeMethodDescriptionprivate RMIServer.AdmissionResult
RMIServer.admission
(ClientStatusInterface csi, String clientNickname, GameController controller) Admission phase implementationprivate GameController
RMIServer.loginCheck
(ClientStatusInterface csi, String clientIdentifier, String clientNickname) Game's lobby admission and re-enter strategyprivate static void
RMIServer.sendScoreBoard
(ClientStatusInterface csi, GameController controller) Sets Final Scoreboard and informs client of the availabilityprivate void
RMIServer.turnManagement
(ClientStatusInterface csi, String clientIdentifier, String clientNickname, GameController controller, RMIServer.AdmissionResult admissionResult) Turn Management implementationModifierConstructorDescriptionRMILifeline
(ClientStatusInterface csi, Map<ClientStatusInterface, GameController> clientStatusToController) Naive Application-level KeepAlive implementationModifierConstructorDescriptionRMILifeline
(ClientStatusInterface csi, Map<ClientStatusInterface, GameController> clientStatusToController) Naive Application-level KeepAlive implementation -
Uses of ClientStatusInterface in it.polimi.ingsw.Server.Controller
Modifier and TypeFieldDescriptionprivate final Map<ClientStatusInterface,
GameController> RMIController.clientStatusToController
private final Map<ClientStatusInterface,
GameController> StatusIntermediate.clientStatusToController
Modifier and TypeMethodDescriptionboolean
RMIController.createGame
(String identifier, ClientStatusInterface csi) Creates a game using the corresponding identifiervoid
StatusIntermediate.setIntermediate
(ClientStatusInterface csi) Setter for Client Status Object It makes the server manage Game's evolutionModifierConstructorDescriptionStatusIntermediate
(RMIServer server, Map<ClientStatusInterface, GameController> clientStatusToController) Status Intermediate Constructor