Uses of Interface
it.polimi.ingsw.Common.ClientStatusInterface
Packages that use ClientStatusInterface
Package
Description
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Uses of ClientStatusInterface in it.polimi.ingsw.Client.ClientModel
Classes in it.polimi.ingsw.Client.ClientModel that implement ClientStatusInterface -
Uses of ClientStatusInterface in it.polimi.ingsw.Common
Methods in it.polimi.ingsw.Common with parameters of type ClientStatusInterfaceModifier and TypeMethodDescriptionboolean
RMIControllerInterface.createGame
(String identifier, ClientStatusInterface csi) Creates a game using the corresponding identifiervoid
StatusIntermediateInterface.setIntermediate
(ClientStatusInterface csi) Setter for Client Status Object It makes the server manage Game's evolution -
Uses of ClientStatusInterface in it.polimi.ingsw.Server
Fields in it.polimi.ingsw.Server with type parameters of type ClientStatusInterfaceModifier and TypeFieldDescriptionprivate static Map<ClientStatusInterface,
GameController> RMIServer.clientStatusToController
Methods in it.polimi.ingsw.Server with parameters of type ClientStatusInterfaceModifier and TypeMethodDescriptionprivate RMIServer.AdmissionResult
RMIServer.admission
(ClientStatusInterface csi, String clientNickname, GameController controller) Admission phase implementationprivate GameController
RMIServer.loginCheck
(ClientStatusInterface csi, String clientIdentifier, String clientNickname) Game's lobby admission and re-enter strategyprivate static void
RMIServer.sendScoreBoard
(ClientStatusInterface csi, GameController controller) Sets Final Scoreboard and informs client of the availabilityprivate void
RMIServer.turnManagement
(ClientStatusInterface csi, String clientIdentifier, String clientNickname, GameController controller, RMIServer.AdmissionResult admissionResult) Turn Management implementationConstructors in it.polimi.ingsw.Server with parameters of type ClientStatusInterfaceModifierConstructorDescriptionRMILifeline
(ClientStatusInterface csi, Map<ClientStatusInterface, GameController> clientStatusToController) Naive Application-level KeepAlive implementationConstructor parameters in it.polimi.ingsw.Server with type arguments of type ClientStatusInterfaceModifierConstructorDescriptionRMILifeline
(ClientStatusInterface csi, Map<ClientStatusInterface, GameController> clientStatusToController) Naive Application-level KeepAlive implementation -
Uses of ClientStatusInterface in it.polimi.ingsw.Server.Controller
Fields in it.polimi.ingsw.Server.Controller declared as ClientStatusInterfaceFields in it.polimi.ingsw.Server.Controller with type parameters of type ClientStatusInterfaceModifier and TypeFieldDescriptionprivate final Map<ClientStatusInterface,
GameController> RMIController.clientStatusToController
private final Map<ClientStatusInterface,
GameController> StatusIntermediate.clientStatusToController
Methods in it.polimi.ingsw.Server.Controller with parameters of type ClientStatusInterfaceModifier and TypeMethodDescriptionboolean
RMIController.createGame
(String identifier, ClientStatusInterface csi) Creates a game using the corresponding identifiervoid
StatusIntermediate.setIntermediate
(ClientStatusInterface csi) Setter for Client Status Object It makes the server manage Game's evolutionConstructor parameters in it.polimi.ingsw.Server.Controller with type arguments of type ClientStatusInterfaceModifierConstructorDescriptionStatusIntermediate
(RMIServer server, Map<ClientStatusInterface, GameController> clientStatusToController) Status Intermediate Constructor